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Sp-one, Super one, transliteration for super play. It is a series of games launched by SparkGame Studio based on the underlying blockchain technology. Currently scheduled games are "Super Play Series: Forge Union", "Super Play Series: Eye of Magic", "Super Play Series: Legion Knight" and "Super Play Series: Empire of Glory". Every time a mainline game is launched, one or two companion games will be launched at the same time. There are rich gameplay experiences in the game, and at the same time, it can also obtain expensive income.

SparkGame Studio was founded by the former Blizzard Entertainment Community Manager Crithto as the project leader, and recruited a number of former Blizzard Entertainment, Ubisoft Entertainment top game designers to jointly establish, the first Super one ecology will become the highest star of the game track in the global blockchain field . Bitgas Capital, as a well-known investment company in the blockchain industry, led the investment in October 2019. BBVA, Silicon Valley BlockCentury, and free funds also invested. SparkGame Studio received a total of 5 million US dollars in cornerstone financing.

Sp-one has developed three asset models for ecological needs: mining assets, promotion assets and game assets. Each asset is closely related to each other and forms a complete sp-one ecological value loop.
¢ SGS Miningassets (gold) SGS can be used to recharge the game, obtain the game point coupon, through the consumption point coupon to obtain in-game payment service.
¢ SPB Promotion assets (kindling) Through the game promotion, real-name users can participate in mining consumption and improve SGS mining yield.
¢ SPM Game assets (gems) BMP is an in-game quest asset that can be used to speed up the performance of SGS mining and shorten the mining time.

Various assets in sp-one are destroyed in the process of consumption. The less the quantity, the higher the value. In order to ensure the long-term and sustainable development and value iteration of sp-one, whenever the asset circulation output reaches 10% of the total amount, the output reduction is implemented. The difficulty factor will rise and output will be halved. Subsequently, the consumption requirement was halved. The reduction is 50% of current output.